The first project I ever put on the internet had a bug on the homepage. The navigation broke on mobile. The error messages were embarrassing — "something went wrong" for every possible failure, because I hadn't thought through the error paths. I knew about all of these problems before I launched.
I launched anyway. Three people visited. None of them noticed.
The perfectionism that keeps you from shipping is not quality control — it's fear. The bugs you're worried about are mostly invisible to people who aren't you. The design decisions you agonize over will be ignored by users who are trying to accomplish something specific. The features you're waiting to add before you launch are features nobody asked for.
There's a version of quality that matters: does it do the thing it's supposed to do? Does it do it reliably? Is it safe? That version is worth caring about. The other version — does it look like something a professional made, are all the edge cases handled, is the code clean enough to show a senior engineer — that version will keep you from shipping forever.
I've watched people spend six months on a side project and never release it because it wasn't ready. The project dies not because it failed, but because it never started. That's the worst outcome.
Ship the thing. Fix the bugs when real users find them. Most of them won't.
3 Comments
Leave a Comment
Comment submission is disabled in this demo.